Senior UI/UX Artist at Deep Silver
Posted Apr 26th, 2016, offered
We are looking for a very talented and experienced (Senior) UI/UX Artist who wants - together with our studios – to leave a permanent mark in the game industry. If you want to make a difference and work on products that matter to players you belong with us. Our entrepreneurial spirit will allow you to express and grow together with us, in the mission to serve our players with the best possible games."
As a (Senior) UI/UX Artist your mission rests upon monitoring and controlling the Product UI, style, usability/accessibility design, as well as coordinating with the Development team to ensure requirements are taken into account and a user-friendly, streamlined, consistent user experience will be delivered. Additional main function of this position is to continually advance the visuals and the usability of the interface, while improving the user's interactions with the underlying features and systems in a practical, analytical, and objective way.
The (Senior) UI/UX Artist will work with the Art Director documenting and defining the overall Brand UI style – ensuring it will properly serve and convey the game vision and Brand pillars.
+ Collaborate with internal and external art resources to create exceptional UI experiences;
+ Create visually inspiring UI mockups for the company products and layouts for online and offline purposes;
+ Evaluate UI/UX designs, prototypes, and completed features for consistency;
+ Contribute to the preparation of Editorial Debriefings and support the Art Director & the Line Producer in the Milestones Debriefings and Evaluations. Review and challenge all UI content developed by the Development Team, seeking for improvements and identify possible weaknesses;
+ Conduct usability evaluations in collaboration with the Gameslab Manager (data analysis, questionnaires, task analysis, focus groups, etc.). Provide analyses of existing user interface designs and common interactions with proposals for improvement;
+ Conduct research on competition products and identify and promote the application of best ideas;
+ Act with the consumer and the market in mind, and demonstrate a very good knowledge of the game industry and its evolution;
+ Research, explore, and communicate best practices in his area.
+ A Bachelor’s degree from an accredited Art School, or equivalent experience;
+ 5+ years overall working experience in Graphic Design and UI, with 3+ years’ experience as UI/UX Artist crafting Video Game interfaces.
+ In-depth knowledge of UI/UX design rules and prior experience in a position specialising in user experience design, interaction design, usability engineering, ergonomics, or other related specializations.
+ A Strong understanding in style guidelines, design process and creative workflow
+ A wide range of experience in wide areas of graphic design and game art, including creation of backgrounds, icons, symbols, logos, fonts , user interface, animation, creation of 3D objects, particle effects, etc.
+ Knowledge and experience with one of more 2D and 3D software packages, including 3DS Max, ZBrush, Photoshop, InDesign, Illustrator, After Effects.
+ Knowledge of HTML, CSS, and Flash is from an advantage
+ Able to works closely with game design to ensure UI/UX enhances the player experience
+ Able to explore a wide variety of ideas, to follow and adapt to different stylistic guidelines
+ Experienced in elaborate final graphic art, with great understanding of composition, color, shading, lighting, post-processing
+ A person that takes initiative to solve problems with excellent follow through
+ A person that thrives in a collaborative work culture
Please provide with coverletter, CV & (most important) your portfolio (url or pdf).