Posted 16-02-2012, offered
Model characters, weapons, and props based on concept art or other reference material.
Create and apply textures and materials to game assets, and optimize as needed.
Export characters, weapons, and prop models to Unreal game engine to work with materials and meshes in the runtime environment.
Solid understanding of modeling for character rigging, and ability to work closely with Character Technical Directors to implement deformation and simulation elements of character models.
Helps with optimization process by creating LOD for characters and weapons.
Builds props for environments as needed.
Work collaboratively with other disciplines (design, production) to ensure artwork meets all cross-disciplinary requirements.
Must be adaptive and willing to learn new processes and technical skills.
Self motivation and a passion for the games industry essential.
Will be involved in all aspects of the teams’ development process, including stand-ups, meetings, critiques and reviews.
Demonstrates commitment to creative collaboration in a time-sensitive environment.
Experience with Maya, Z-Brush (or Mud Box), Photoshop, and other professional 2D/3D packages.
Solid understanding of human form and anatomy.
Good understanding of real world material properties and how they are applied in CG.
A portfolio or reel demonstrating artistic abilities in an area of focus which may include following skills: traditional art, 3D modeling, texturing and lighting abilities, animation, effects.
Demonstrated ability to work with a high degree of self-direction.
Excellent organizational, communication and interpersonal skills.
BFA or equivalent experience strongly preferred.
One or more titles shipped and three years of professional experience working in video games, Film, Feature Animation, or other related field.