Posted 16-02-2012, offered
Demonstrate a broad range of character animation and acting skills. This includes a deep understanding of the principles of animation, and how to best employ those principles to create performance that supports both the characters and story goals of the game.
Create stylized yet realistic character animation through key-frame animation as well as enhancing motion captured performances.
Demonstrate total mastery of animation skills within Motion Builder.
Demonstrate a willingness to help direct motion capture shoots.
Help resolve art pipeline issues by researching, identifying and implementing solutions designed to streamline the art process and enhance productivity within the studio.
Actively promote and communicate sound solutions to technical and design issues related to animation.
Maintain and communicate a strong knowledge of innovative game production technologies and the capabilities/limitations of these technologies as they relate to project goals.
Collaborate effectively with Art leads during art review sessions that results in the finest artistic look possible.
Mentor and lead by example less experienced artists, providing them with support, guidance and instruction in areas that provide for their artistic and professional growth.
Meet project deadlines/milestones, as set by project leads, and the production department.
Actively participate in team/department meetings.
Consistently exercises sound judgment in all areas of performance.
Bachelor's degree in Fine Art, Illustration, Animation, Computer Graphic Art, or a related field (or foreign equivalent) required.
A reel demonstrating outstanding character animation/acting abilities.
Strong understanding of the principles of animation; the physics of motion, and a wide breadth of stylistic versatility.
A degree, or equivalent from an animation program, is strongly preferred.
Professional experience working as a 3D animator in computer gaming or a related field.
A Passion for making games.
Strong command of Motion Builder animation tools preferred.
A strong understanding of motion capture pipelines.
Strong technical aptitude related to 3D animation tools and game engine technologies.
Demonstrated ability to work with a high degree of self-direction.
Excellent organizational, communication and interpersonal skills.
Must be receptive to animation direction and perform well within a collaborative team environment.
Must be responsive to deadlines and work well under pressure.
Willingness to work overtime when necessary.
Unreal experience a plus.