Senior Artist – Level Designer @ Walt Disney

Posted 29-11-2010, offered

Disney Interactive Media Group (DIMG) is the division of The Walt Disney Company responsible for the creation and delivery of Disney branded interactive entertainment and informational content across multiple platforms including online, mobile and video game consoles around the globe.

RESPONSIBILITIES:

* Collaborate with Designers, Renderers, Level Programmers, Animators, Audio and FX artists to coordinate and implement the level and game play vision.
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Perform level scripting and implement game play architecture.
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Interpret conceptual designs, reference material in collaboration with Design and Art Direction in the creation of world assets and key landmarks.
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Working closely with Designers, block out level flow, game play events and object population.
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Prototype game concepts in economical ways to help answer unknowns in design before full resources are committed.
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Function creatively as a design contributor by providing design solutions and alternatives that fit within the scope of the design directive.
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Help coordinate the development of all world building content and ensure that it meets established visual and technical benchmarks
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Ensure that levels meet their interactive, narrative and emotional requirements as defined by Game Director, Art Director and Level Designers.
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Participate in regular critiques and review all environmental assets and provide status updates.
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Review and discuss Game Design and Engineering elements as pertinent to world building creation to manage risks and note dependencies.
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Work in concert with Technical, Visual and FX Artists, Programmers and Animators to help define technical requirements.
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Coordinate the creation and placement of ‘animatable’ set pieces as defined by Technical Director and Lead Animator.
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Help establish and refine production pipelines for game in concert with the Departmental Leads
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Must be willing and able to present to concepts and processes to peers, teams, departments and company

QUALIFICATIONS:

* Minimum of 6 years production/design experience with 3 or more complete development cycles preferred
* Exceptional communication, organization and management skills.
* Strong knowledge of game industry trends.
* Personal commitment to excel as a team-player, and strive for maximum team/department performance
* Self-directed, highly organized, meticulous and detail-oriented problem solver with a burning desire to contribute to a uniquely creative environment.
* Strong grasp and passion for the fundamentals of design
* Game Player with a diverse interest and broad exposure to many game styles


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